#pragma strict
var health: int = 100;
var scoreText:GUIText;
var walkStatus: int;
var animator: Animator;
function Start () {
animator = GetComponent(“Animator“);
}
function Update () {
if(Input.GetKey(“space“)){
health -= 10;
scoreText.guiText.text = ((“You Have “) + health + (“ health“));
}
if(health >= 60){
walkStatus = 1;
}
if(health <= 50){
walkStatus = 2;
}
print(walkStatus);
if(health <= 0){
animator.Play(“die“);
}
}
function FixedUpdate (){
if(Input.GetKey(“w“)){
rigidbody.AddForce(20,0,0);
WalkPicker();
}
else {
animator.SetInteger(“walk“,0);
animator.SetBool(“idle“, true);
}
}
function WalkPicker () {
if(walkStatus == 1){
animator.SetInteger(“walk“,1);
}
if(walkStatus == 2){
animator.SetInteger(“walk“,2);
}
}